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	<title>Comments on: Complexity vs. Depth</title>
	<atom:link href="http://www.design.wrong.net/?feed=rss2&#038;p=13" rel="self" type="application/rss+xml" />
	<link>http://www.design.wrong.net/?p=13</link>
	<description>Musings on game design</description>
	<pubDate>Wed, 08 Sep 2010 23:49:32 +0000</pubDate>
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		<item>
		<title>By: Alexwebmaster</title>
		<link>http://www.design.wrong.net/?p=13#comment-40</link>
		<dc:creator>Alexwebmaster</dc:creator>
		<pubDate>Tue, 03 Mar 2009 13:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.design.wrong.net/?p=13#comment-40</guid>
		<description>Hello webmaster 
I would like to share with you a link to your site 
write me here preonrelt@mail.ru</description>
		<content:encoded><![CDATA[<p>Hello webmaster<br />
I would like to share with you a link to your site<br />
write me here <a href="mailto:preonrelt@mail.ru">preonrelt@mail.ru</a></p>
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	<item>
		<title>By: cody</title>
		<link>http://www.design.wrong.net/?p=13#comment-36</link>
		<dc:creator>cody</dc:creator>
		<pubDate>Fri, 14 Nov 2008 21:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.design.wrong.net/?p=13#comment-36</guid>
		<description>Nice article.

"In some cases, you can increase complexity by removing choices. "

Think you meant increase depth by removing choices.</description>
		<content:encoded><![CDATA[<p>Nice article.</p>
<p>&#8220;In some cases, you can increase complexity by removing choices. &#8221;</p>
<p>Think you meant increase depth by removing choices.</p>
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